Modeling and rendering in Blender, postwork in Photoshop. Making this Sci-fi corridor segment concept was a good way of exploring Blender's rendering options and materials. I think that materials in Blender are a bit easier to set up and work with compared to 3DS Max, but I yet have to find out how to create a material library. Rendering is pretty straightforward, just like in 3DS Max.
Nicely done. The small amount of lighting makes this look even better.
Nice style and design. And sci fi is one of my favorite genres, mixed with nature, of course
i like it ive been using blender for 8 months now. and i was wondering when people say post work in photoshop and gimp what else can be done after rendering it