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November 30, 2013
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Sci-Fi corridor wall segment concept by dm3da Sci-Fi corridor wall segment concept by dm3da
Modeling and rendering in Blender, postwork in Photoshop. Making this Sci-fi corridor segment concept was a good way of exploring Blender's rendering options and materials. I think that materials in Blender are a bit easier to set up and work with compared to 3DS Max, but I yet have to find out how to create a material library. Rendering is pretty straightforward, just like in 3DS Max.
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:iconmiha9000:
miha9000 Featured By Owner Dec 4, 2013
added to 3D concepts in Sci-fi Archives  sci-fi-archives.deviantart.com…
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:iconlewisveasey:
LewisVeasey Featured By Owner Dec 3, 2013  Hobbyist Digital Artist
Nicely done. The small amount of lighting makes this look even better. 
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:iconkleigen:
Kleigen Featured By Owner Nov 30, 2013
Nice style and design. And sci fi is one of my favorite genres, mixed with nature, of course :)
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:icondm3da:
dm3da Featured By Owner Nov 30, 2013  Professional Digital Artist
Thanks :)
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:iconmd5k:
MD5K Featured By Owner Nov 30, 2013  Hobbyist Digital Artist
i like it ive been using blender for 8 months now.  and i was wondering when people say post work in photoshop and gimp what else can be done after rendering it 
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:icondm3da:
dm3da Featured By Owner Nov 30, 2013  Professional Digital Artist
Thanks :) I almost always adjust the colors in Photoshop, besides that I often add details that are quicker or easier done in 2D.
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:iconmd5k:
MD5K Featured By Owner Nov 30, 2013  Hobbyist Digital Artist
thanks
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